For the last couple of days, the speech generation with ElevenLabs has been very unstable. It stutters in the middle of sentences, and sometimes cut them off completely without completing them.
I figured it would be an ElevenLabs issue, so I contacted them, but they said they had problems earlier that are now fixed. I don’t get any issues when playing in the Studio in the browser, but I do get it when I play on your own Pixel Streaming solution (which I assume is using UE).
Example character: 9565ee7c-1466-11f0-8692-42010a7be01a
Example session: e63e8925cee44603bb1f8dba15eb55ad (from Pixel Streaming - the last message was interrupted and never completed)
My UE version: 5.5
My plugin version: 3.5.4 and 3.5.3
Could there be some issues or changes in ElevenLabs that are causing problems with the UE TTS streaming?
@K3 Thank you for the response. As of maybe 8-10 hours ago, we’re no longer experiencing the issue, so I assume it was indeed an ElevenLabs issue, and that it’s been resolved on their end. I will let you know if it occurs again.
I got the error in the Pixel Streaming “Call” in Convai studio as well. In one instance the sentence was interrupted (TTS), and a text was added that the message didn’t go through.
@K3 Hi. Sorry for the mild bump. Are there any updates on this one? You got the video, correct? We’re experiencing the issues with ElevenLabs voices continuously, and it stops us from getting the OnFinishedTalking events as well - which interrupts the games.
@K3 From our initial testing with public ElevenLabs voices, it seems that we’re not getting the issue with the voice stopping to generate completely - only smaller pops/crackles in the audio.