Original Discord Post by gamedevmaster | 2024-09-27 14:01:10
Hi, When we apply facial animation to the MetaHuman, the head detaches from the body. Here is a picture where you can see the issue:
Images:
Original Discord Post by gamedevmaster | 2024-09-27 14:01:10
Hi, When we apply facial animation to the MetaHuman, the head detaches from the body. Here is a picture where you can see the issue:
Images:
Reply by gamedevmaster | 2024-09-27 14:01:43
<@1023671043287699568> <@365628745886859267>
Reply by freezfast | 2024-09-27 14:02:28
Hi <@1074631217783250984>, are you using Convai Face Animation blueprint and if so did you do any changes over it?
Replying to freezfast’s Message
Reply by freezfast | 2024-09-27 14:02:28
Hi <@1074631217783250984>, are you using Convai Face Animation blueprint and if so did you do any changes over it?
Reply by gamedevmaster | 2024-09-27 14:02:57
yes we are using Convai Face Animation BP.
Reply by freezfast | 2024-09-27 14:03:19
have you made any changes to the bp? or to the constructor script of the MetaHuman?
Replying to freezfast’s Message
Reply by freezfast | 2024-09-27 14:03:19
have you made any changes to the bp? or to the constructor script of the MetaHuman?
Reply by gamedevmaster | 2024-09-27 14:04:02
No!
Reply by freezfast | 2024-09-27 14:04:28
Do you have any other metahuman without this issue that we can compare with?
Reply by gamedevmaster | 2024-09-27 14:06:23
This issue occurs when we apply facial animation in the NPC blueprint. For example, playing an animation like anger using Convai Actions causes the problem. However, body animations work fine.
Reply by freezfast | 2024-09-27 14:07:45
I see, but how are you applying the facial animation, basically I am looking for any steps to follow in order to replicate the issue
Replying to freezfast’s Message
Reply by freezfast | 2024-09-27 14:07:45
I see, but how are you applying the facial animation, basically I am looking for any steps to follow in order to replicate the issue
Reply by gamedevmaster | 2024-09-27 14:17:38
We are just using the Play Montage node and providing our animation in the montage to play.
Images:
Reply by freezfast | 2024-09-27 14:30:16
ahh I see now what you’re trying to do, to do that you would need to apply the following changes over the Convai Face Animation Blueprint
Images:
Reply by freezfast | 2024-09-27 14:30:24
then the montage would work
Replying to freezfast’s Message
Reply by freezfast | 2024-09-27 14:30:16
ahh I see now what you’re trying to do, to do that you would need to apply the following changes over the Convai Face Animation Blueprint
Reply by gamedevmaster | 2024-09-27 14:37:11
No, the same problem persists. The montage was working fine, and I had already added the Default Slot node to play the montage, but the head still detaches from the body.
Reply by freezfast | 2024-09-27 14:39:12
You need to add the layered blend node as well with the same config as in above image
Reply by freezfast | 2024-09-27 14:40:10
Ensure you have the very same setup as above, and ensure you removed the original default slot you have added, basically start with a fresh Convai face animation bp
Replying to freezfast’s Message
Reply by freezfast | 2024-09-27 14:40:10
Ensure you have the very same setup as above, and ensure you removed the original default slot you have added, basically start with a fresh Convai face animation bp
Reply by gamedevmaster | 2024-09-27 14:40:39
okay thanks let me check.
This conversation happened on the Convai Discord Server, so this post will be closed.