Original Discord Post by renysanches_76517 | 2024-11-09 22:46:02
Hello, everyone! I’m working on a Unity WebGL project where I need the player to stay in a fixed position, as if they are looking at a computer screen during a call, without any camera movement or rotation. How can I disable the player’s movement and camera rotation in WebGL? Any tips or suggestions on the best approach to achieve this would be greatly appreciated. Thank you!