Narrative Design - 2nd time trigger is invoked, the avatar repeats verbatim the Section objective

Original Discord Post by tyke_18 | 2024-09-22 05:05:53

Hi :slightly_smiling_face:

In my avatars Narrative Design, I have a trigger that is invoked by my own code when the avatar is moved by the player, in the section objective connected to the trigger I have “You are currently being physically moved around by the Player, make some comments about this.” and this works perfectly the 1st time the trigger is invoked, the avatar will typically say “Hey I'm being moved around this is great” or something like that. But if the trigger is later invoked a 2nd or 3rd time etc, the avatar says “You are currently being physically moved around by the Player, Hey I'm being moved around this is great”, it repeats part of the section objective which I don’t want of course. I’m not sure how to fix this, I’m probably missing something obvious (like a few brain cells :sweat_smile: ) but any help would be appreciated.

Images:

Reply by tyke_18 | 2024-09-22 05:06:21

Images:

Reply by k3kalinix | 2024-09-22 21:35:26

Hello <@708608540763357234>,

Reply by k3kalinix | 2024-09-22 21:35:41

Could you please share the character id?

Replying to k3kalinix’s Message

Reply by k3kalinix | 2024-09-22 21:35:41
Could you please share the character id?

Reply by tyke_18 | 2024-09-23 04:44:36

Hi K3, the character ID is 9bd3e2f0-65e8-11ef-b373-42010a7be011

Reply by tyke_18 | 2024-09-24 12:16:57

<@1023671043287699568> Hi K3 not sure what caused this but I’ve got around it by using instead which works fine. Caused me some issues elsewhere as I think what is put with like convaiNPC.SendTextDataAsync("<speak> You are wearing " + GroupToggle.nextClothesDescription + " <speak>") this seems to trigger any relevant Action that is setup, I have an Action to change clothes and this was being triggered by using the as I’ve described…I think :sweat_smile: please mark as solved, thank you.

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