I’m running into a problem when using narrative design. The premise is that I have a character that will give a tour. The tour guide should introduce itself and the tour before asking users whether to begin or not, before moving to the first section. However, when the user overlaps with the trigger box to call the Introduction Trigger, the AI moves by itself towards the section without being told anything. It completely skips asking the user to start the tour. Any advice on how to fix this? Thanks!
What do you mean by actions, sorry? Right now I have it set up so that the user overlaps with a trigger box and calls the introduction, afterwards the AI uses move to nodes to move to different areas of the map and call different triggers which works as intended
Only in Unreal. When I test it on the playground, the design doesn’t work because the triggers are only invoked when the AI moves to certain locations in the map.
By default, Convai does not provide any built-in behavior that automatically calls MoveTo in this way. It looks like this may be related to your custom implementation.
Please review your custom logic and check where and under which conditions you are calling MoveTo. The character may be moving automatically because that function is being triggered immediately when the Introduction Trigger is activated, rather than after the user confirms that they want to begin the tour.