What do you need help with?
Bug report
Installation method
Manual installation / GitHub
Issue area
Push-to-Talk
Impact
Major - a core flow is broken
Unreal Engine version
5.5
Convai Unreal Engine Plugin version
v4.27
Project setup
Blueprint and C++
Target platform
Other
Where does it happen?
Not tested yet
Short summary
Npc will start responding at the slightest break in talking
What happened?
pressing push to talk does not stop the npc from responding, if the user takes the shortest break or breath it will start responding interrupting the user or causing the user to interrupt the AI. This happens even with push to talk which has a clear trigger for signalling the user is done talking. It also seems like editing the vad settings does nothing as changing them does not help in the slightest.
What did you expect?
that the npc would only respond after the user releases the push to talk key, or that the vad could be completely disabled/skipped or have the timer be so long it would never actually trigger.
Steps to reproduce
create a project with convai v4
add ai
enable/use push to talk
talk with a short break between sentences,
notice the ai attempt to respond.
I checked the relevant documentation, resources, and similar forum posts before posting.
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I confirm that I did not include API keys, tokens, passwords, secrets, private character data, private conversation logs, or customer data.
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