Hi @K3,
I’ve built a VR training game in Unity using Convai and deployed it to 5 headsets (APK installed). When I launch the game on even just 2 headsets at the same time, I notice problems:
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Sometimes NPCs don’t respond at all.
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Other times, one headset works fine while the other has no responses.
I’ve tested across different internet connections, so it doesn’t look like a network issue. My current suspicion is that this might be related to all the headsets pulling from the same API key.
My questions are:
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Is it possible to have all 5 headsets running the game simultaneously with NPCs responding correctly?
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If so, what needs to be done in terms of API setup (separate keys, project configuration, etc.)?
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Or is there something else I should adjust on the Convai side to support multiple devices?
Any guidance would be really appreciated—this is the final step before user testing. Thanks!