I searched for the topic, but didnt find.
Two possibles:
-
a step by step that helps hook up the ontranscriptionreceiveddelegate to work in unreal for the new updated ConvAI plugin
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the ability to back track back to the original plugin using ontrracriptionrecevedevent_v2.
The plugin update t (v4.0.0) to my project has broken the project and the only solution seems to be a C++ hack (i.e. the mod to an existing Blueprint graph causes UE5.2 to crash every time).
Details
I made an update on the plugin thinking the changes would be minimal. However, they have broken the unreal project.
Can you provide a link that explains the way to fix and perhaps backtrack to an older plugin? Should all else fail.
Thank you in advance