Response Audio Cut Off in Unreal

Original Discord Post by n8dev | 2024-11-05 16:01:28

I’m using Unreal 5.4. A few days ago, I noticed the voice started being cut off on responses. It looks like it prematurely calls the onFinishedTalking in the log. This happens on all models and voices I’ve tested.

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Reply by n8dev | 2024-11-05 16:02:05

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Reply by freezfast | 2024-11-05 18:09:07

Hi <@887682141461315604>, thank y ou for reaching out, we recently made some changes to alleviate some of these voice breaking issues, feel free to give the following release a try, and let us know if you need assistance replacing your current version of the plugin with this one cc: <@1216254232957685765>

Embedded Content:
Release Convai Unreal Engine SDK Version 3.4.1-beta · Conv-AI/Conva…
Fixed IsListening() was not properly returning the character state.
Link: Release Convai Unreal Engine SDK Version 3.4.1-beta · Conv-AI/Convai-UnrealEngine-SDK · GitHub

Replying to freezfast’s Message

Reply by freezfast | 2024-11-05 18:09:07
Hi <@887682141461315604>, thank y ou for reaching out, we recently made some changes to alleviate some of these voice breaking issues, feel free to give the following release a try, and let us know if you need assistance replacing your current version of the plugin with this one cc: <@1216254232957685765>

Reply by n8dev | 2024-11-05 18:36:30

Thanks Blead! I tested it out in my test project and it seems to resolve the issue.

Since I’ve modified some of the base BP, I didn’t import the Content folder. Is there anything in there I should import?

I noticed that the Llama and FT-Mistral-7B models include action prompts.

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Reply by mighty_brute | 2024-11-06 07:19:28

Hello <@887682141461315604>, it’s fine; no need to replace the Blueprint. The C++ part just needs to be up to date.

This conversation happened on the Convai Discord Server, so this post will be closed.