Original Discord Post by n8dev | 2024-11-05 16:01:28
I’m using Unreal 5.4. A few days ago, I noticed the voice started being cut off on responses. It looks like it prematurely calls the onFinishedTalking in the log. This happens on all models and voices I’ve tested.
Hi <@887682141461315604>, thank y ou for reaching out, we recently made some changes to alleviate some of these voice breaking issues, feel free to give the following release a try, and let us know if you need assistance replacing your current version of the plugin with this one cc: <@1216254232957685765>
Reply by freezfast | 2024-11-05 18:09:07
Hi <@887682141461315604>, thank y ou for reaching out, we recently made some changes to alleviate some of these voice breaking issues, feel free to give the following release a try, and let us know if you need assistance replacing your current version of the plugin with this one cc: <@1216254232957685765>
Reply by n8dev | 2024-11-05 18:36:30
Thanks Blead! I tested it out in my test project and it seems to resolve the issue.
Since I’ve modified some of the base BP, I didn’t import the Content folder. Is there anything in there I should import?
I noticed that the Llama and FT-Mistral-7B models include action prompts.