This happens relatively often during gameplay. I have not found a way to reliably reproduce it.
We cleaned up the log to narrow down the issue. It does seem to be caused by a Convai plugin call stack.
Log: Project_AID.txt.log - Google Drive
Please enable .log or .txt file uploads on the forum.
Thanks
I think this may be related to a large audio stream. If the modelโs response is very long, the character will start talking but then the crash occurs. In the log, it looks like the full response is very long.
This is a persistent issue with Convai SDK. We usually see the voice get half way through a long response before the crash.
Does not occur in editor. Only in packaged game