Hi,
Thank you for providing the new log and the additional information.
This log captures the issue successfully and shows that the application is encountering a GPU crash rather than becoming stuck while connecting to the service.
The application successfully initializes Unreal Engine and loads the main level. Shortly afterward, DirectX 12 reports a GPU timeout, followed by an NVIDIA GPU memory page fault. The crash data points to a compute shader related to Unreal Engine’s Virtual Shadow Maps.
Since the exact same packaged build works on another laptop with the same hardware specification, this is likely specific to the affected laptop’s graphics driver, graphics settings, or local driver state.
Please try the following steps on the affected laptop.
1. Perform a clean installation of the NVIDIA driver
- Download the latest NVIDIA driver for the GeForce RTX 4070 Laptop GPU from the NVIDIA website or through the NVIDIA App.
- Start the driver installation.
- Select Custom installation when prompted.
- Enable Perform a clean installation.
- Complete the installation and restart the laptop.
Even when the installed driver is already recent, a clean installation can repair corrupted or inconsistent driver files.
2. Make sure the application uses the NVIDIA GPU
- Open Windows Settings.
- Go to System → Display → Graphics.
- Select or add the packaged application.
- Click Options.
- Select High performance — NVIDIA GeForce RTX 4070 Laptop GPU.
- Save the setting and launch the application again.
3. Test the application using DirectX 11
This test will help confirm whether the problem is limited to DirectX 12.
- Locate the packaged application’s
.exe file.
- Right-click it and select Create shortcut.
- Right-click the newly created shortcut and select Properties.
- In the Target field, add a space followed by:
-d3d11
For example:
"C:\Path\To\TradeshowAvatar2.exe" -d3d11
- Click Apply, then launch the application using this shortcut.
Please let us know whether the application starts successfully with this shortcut.
If it works with DirectX 11, this would strongly indicate that the issue is specific to the DirectX 12 rendering path or the graphics driver on that laptop.
4. Compare the two laptops
Since one identical laptop works correctly, please compare the following between the working and affected systems:
- NVIDIA driver version
- Intel graphics driver version
- Windows version and pending updates
- Laptop BIOS version
- NVIDIA Control Panel settings
- Whether either laptop is using a hybrid, discrete-GPU-only, or Optimus graphics mode
The log also generated an NVIDIA GPU crash dump. If available, please attach the newest file with the .nv-gpudmp extension from:
TradeshowAvatar2\Saved\Logs
The filename should be similar to:
D3D12.0.2026.08.05-14.06.52.nv-gpudmp
At this point, a more verbose application build is not required. The current log already identifies the failure as a DirectX 12 GPU page fault occurring during Unreal Engine rendering.