Hi everyone,
I’m trying to package my project in Unreal Engine 5.5 with the MetaHuman plugin enabled, but I’m hitting this error during Shipping builds:
Missing precompiled manifest for 'MetaHumanCore',
'C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Marketplace\MetaHuman_5.5\Intermediate\Build\Win64\UnrealGame\Shipping\MetaHumanCore\MetaHumanCore.precompiled'
This module can not be referenced in a monolithic precompiled build, remove this reference or migrate to a fully compiled source build.
This module was most likely not flagged during a release for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in MetaHumanCore.Build.cs to override.
Dependent modules: MetaHumanConfig, MetaHumanFaceContourTracker, MetaHumanIdentity, MetaHumanMeshTracker, MetaHumanPipeline, MetaHumanPlatform, MetaHumanSpeech2Face
The project runs fine inside the editor, but the packaging step fails with ExitCode=6.
What I’ve tried so far:
-
Cleaned
Binaries
andIntermediate
folders (both project and plugin). -
Regenerated Visual Studio project files.
-
Verified toolset (Visual Studio 2022 with MSVC v143 – 14.38 and 14.44 installed).
-
Packaging works if the MetaHuman plugin is disabled, so the issue is isolated to MetaHumanCore.
Questions:
-
Is this a known issue with the MetaHuman plugin on UE 5.5?
-
Should I manually edit
MetaHumanCore.Build.cs
and forcePrecompileForTargets = PrecompileTargetsType.Any;
? -
Or is ther
failed.txt (10.7 KB)
e an official fix/update for the Marketplace version of MetaHuman that supports Shipping builds?
Any guidance, workaround, or confirmation would be really helpful.
Thanks!