I have an issue with my AI character, she’s not responding. The push-to-talk and the enter to type, don’t seem to work either. However, I know my microphone works, because I can hear my own voice when I speak into it. Before this happened, Unreal kept crashing after assigning the Character’s ID, so I just followed the solution from another thread which was copy/pasting some stuff in another folder.
''Unreal was unable to access the ‘convai_client.dll’ and its associated files from the subfolder C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\AIforNPC6396182c7afaV7\Source\ThirdParty\ConvaiWebRTC\lib\release\win64
When I copied and pasted the entire folder contents into ~\AIforNPC6396182c7afaV7\Binaries\Win64 it worked fine.‘’
Now, I don’t know what else I can do. Could anyone help me please?
Thank you in advance!
I don’t know where I can find the version, I just installed the plugin directly from Fab, latest update being March 31.
And log you mean the error?
Blueprint Runtime Error: “Accessed None trying to read (real) property SW_NetworkState in Chat_WB_C”. Node: Set Visibility Graph: F_ToggleNetworkStateVis Function: F Toggle Network State Vis Blueprint: Chat_WB
Blueprint Runtime Error: “Accessed None trying to read (real) property SW_NetworkState in Chat_WB_C”. Node: Set Visibility Graph: F_ToggleNetworkStateVis Function: F Toggle Network State Vis Blueprint: Chat_WB
Server logged in
Play in editor total start time 0.179 seconds.
In the latest update published on FAB, DLLs originating from FAB are not being imported correctly.
As a workaround for now, you can download the latest version from the GitHub releases page: https://github.com/Conv-AI/Convai-UnrealEngine-SDK-V4/releases
In your project’s root directory, create a Plugins folder if it does not already exist, then copy the Convai plugin from the downloaded package into that folder and test again.