In Unreal Engine 5.6 with a MetaHuman Convai character:
I want to dynamically send background information about the human who is talking to the character (a backstory that changes every time the application runs).
This information is written by me at runtime and should be used only as context.
The character must:
- Treat this information as factual background about the user
- Speak to me as if I am that character
- Use the information implicitly in tone, understanding, and responses
- NOT reply to, mention, summarize, or acknowledge this background information directly
What is the correct way to inject this data into Convai (context / memory / system instruction) so the character understands it without responding to it?