Original Discord Post by jdiego8d | 2024-09-06 20:36:39
The conversation stops completely, if you make use of our narrative design tree.
The correct narrative design path should start with the START node (a greeting from the chatbot), then to the BIENVENIDA node (which captures the user’s name).
Using the playground with the “invoke trigger” button we start a conversation with the chatbot, but after the welcome node it is blocked and no more responses are generated.
If the chatbot receives that trigger at the beginning, errors appear later, which only happen if the START node invocation was used.
If the conversation starts writing without using the START node, the conversation continues without problems.
Using the chatbot within unreal engine, when the bug happens, this is the log that appears in the console, only if the START node invocation was used
ConvaiGRPCLog: Warning: OnStreamFinish: Status:Not Ok | Debug Log: | Error message:Unable to generate audio response. Please verify that you have a valid voice set for the character. | Error
ConvaiGRPCLog: Warning: OnStreamFinish: Status:Not Ok | Debug Log: | Error message:Unable to generate audio response. Please verify that you have a valid voice set for the character. | Error