The wrong character is being imported

When I add a character to my project on Unity via its ID I see a completely different avatar model, not the one I selected in the editor.
I assume that the problem somewhere in the CharacterImporterLogic. Please help me solve this problem.



Hello @Artem_Ivantsov,

Welcome to the Convai Developer Forum!

To clarify, the Ready Player Me (RPM) character creator is no longer available within Convai. Previously, it served as a basic, representative visual, but since it was dependent on RPM’s systems, any issues on their end were beyond our control.

With the latest update, we’ve introduced our Avatar Studio, which offers enhanced customization, interactivity, and functionality:

  • It’s no longer just a placeholder; you can interact with characters directly.
  • Characters can now be customized and published as public, unlisted, or private experiences.
  • You can create high-quality avatars with environments and Vision support, all without needing coding expertise.

However, no need to worry—you can still access your previously created Ready Player Me avatars through Avatar Studio.

Characters created in Avatar Studio cannot be imported into game engines like Unity or Unreal Engine at this time.

That said, Convai does not have any visual dependencies, meaning you can use any character model in your projects. Simply add your Character ID to the relevant components, and your chosen character—whether from RPM, CC4, Metahuman, or another source—will work seamlessly with Convai.

If you still wish to use Ready Player Me avatars in your project, you can create them on RPM’s website and integrate them using Ready Player Me SDKs. This is a separate process from Convai and should be handled independently.

We appreciate your understanding and hope these improvements enhance your experience. If you have any feedback or need further clarification, feel free to reach out!

Got it. Thanks for clarify that.
I need a high quality avatart for my project and i have one. Is it possible to import my own avatar using glb format file and connect it to convai using character ID ?

Yes, this is possible! Convai does not have any visual dependencies, so you can use any character model.

Make sure your character has OVR, ARKit, or Reallusion Blendshapes for LipSync.

Simply add the ConvaiNPC component and paste your Character ID—it should work seamlessly.

This topic was automatically closed 2 days after the last reply. New replies are no longer allowed.