Triggers and sections

Hi Guys, I’m stuck with trigger behaviour in Unity. Short version: I expect triggers to immediately jump the NPC out of whatever section it’s currently in and start the trigger’s destination section (global interrupt). Section connections should only advance the current section normally. I’m seeing bad results.

Please help me understand what am i doing wrong thank you.

Hi, have you read all the Narrative Design documentation and watched the video’s and understood it?

When you say you are seeing bad results, what do you mean exactly?

Can you post screen caps of your Narrative Design setup in the Playground please?