Hello, I am working on a project where the user needs to pass speech checks with a NPC via different puzzles invoked by different triggers. When I set the trigger in one scene, it is set by default by “Puzzle 1.” I change it to “Puzzle 2”>save>press “Update Triggers”>change back to “Puzzle 2” if it switches to a different puzzle>save>leave the scene to edit the puzzles in another scene. When I return to the original scene that I modified, I see that my triggers are all reverted back to “Puzzle 1.” How can I save my changes and ensure that the invoked trigger selection stays on what I set it to?
Hello,
Could you please create a new test game object and try it out on it?