Context
I’m building a VR training prototype in Unreal Engine 5.6 (Windows + Quest). I’m using my own custom Player (not ConvaiBasePlayer). My Player has a Convai Player component. Each NPC is a Character with Convai Chatbot. NPCs are Reallusion CC5 meshes exported with facial shapes; in Unreal I enabled Import Morph Targets. I’d love a very beginner-friendly checklist to get the basics working.
I can’t get my NPCs to animate. They canorlk, but there’s no lip sync or gestures as they talk — just idle animation and the voice!
What I need (simple steps or screenshots, please):
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Player (custom pawn)
- What do I click/add so I can press a key (or VR button) to start/stop talking and have the conversation actually happen?
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NPCs switch animations
- Right now they only idle. How do I make them talk, listen/think, and walk at the right times, using the simplest possible steps?
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Lipsync
- With CC5 facial shapes exported and morph targets imported, what exact steps make the mouth move when the NPC talks?
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Multiple NPCs in one scene
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Do I need to set anything so each NPC knows who the Player is?
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Can all NPCs reuse the same animation setup, or do I need separate ones per NPC?
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“Look at to talk” (gaze targeting)
- I want to look at an NPC and press a key to talk to that one (not all). What’s the simplest way to set that up?
If you have a tiny sample or beginner checklist for: custom Player + two NPCs + gaze targeting, that would help me finish my mid-October prototype. Thanks so much!