I’m currently trying to get a basic ConvaiNPC working in a VR environment using Unity 2022.3.22 and Oculus Quest 2. I created a completely empty prefab and added only the following components:
ConvaiNPC script
Capsule Collider ( two colliders on the same object – one with Is Trigger enabled, and one with it disabled)
Audio Source
No other scripts (I do not require animations)
I’m using Convai VR for the setup, and deploying to Oculus Quest 2.
When I run the app in VR, the character appears, but no dialogue UI appears, and I’m not able to start a conversation with the NPC. I expected this minimal setup to be sufficient to enable voice interaction, but nothing happens. There are no clear errors in the console either.
It seems like this should work out-of-the-box based on the documentation, but I may be missing something critical. Is there any additional component or setup required for the dialogue system to be triggered in VR?
I’d appreciate it if anyone who has a similar VR setup or has gotten this to work could provide insight.
I already have VR setup so I can’t do anything in the play window unless I connect Oculus. I don’t know how to test in Unity editor. Could you help me?