Hello,
I’m facing an issue with my VR project. I built the application for Android (VR) using the XR Interaction Toolkit and the Manual VR Convai Package to deploy it on the Oculus Quest 2. The project runs smoothly inside Unity, but after building and running it on the headset, the performance is extremely poor. Additionally, the avatar doesn’t function or interact at all, and I’m unable to interact with it in any way.
Could you help me understand what might be causing these issues?
To clarify : The UI screen does not show up in the VR also when i press A it jumps instead of talk but it gives a warning that "Press button released early’
I can’t interact with the avatar – it starts talking on its own. But it shouldn’t start like that at all. I should first approach the avatar, and only then should it greet the user and ask if they would like a tour. Based on the player’s response, the avatar should start walking and begin talking about the place they’re heading to. None of this is currently happening in VR.