VR, Oculus, NPC NOT interacting in Oculus Quest 2

Hello,
I’m facing an issue with my VR project. I built the application for Android (VR) using the XR Interaction Toolkit and the Manual VR Convai Package to deploy it on the Oculus Quest 2. The project runs smoothly inside Unity, but after building and running it on the headset, the performance is extremely poor. Additionally, the avatar doesn’t function or interact at all, and I’m unable to interact with it in any way.

Could you help me understand what might be causing these issues?

Thank you in advance.

To clarify : The UI screen does not show up in the VR also when i press A it jumps instead of talk but it gives a warning that "Press button released early’

Hello @Maya_Bishawi,

What happens when you test on Unity Editor (PC-VR)?

If you mean when running the scene from within Unity itself( Play button) then it runs normally.

I mean connect your VR device and press the play button. Test it this way.

it is lagging so much i can’t even move to the character but i can see the UI panel i guess

The lag is not related to Convai; it’s related to your scene.

Is it possible to know the reason why the avatar is unresponsive when I build as i said before it does not interact

There is no active NPC.

and how to fix that

Share the logs.

Play the game.

it is working fine in unity but i don’t know what is the problem in the build and run

Could you please share a video?

For the unity or Oculus?

Unity (PC-VR)

What is the problem?

I can’t interact with the avatar – it starts talking on its own. But it shouldn’t start like that at all. I should first approach the avatar, and only then should it greet the user and ask if they would like a tour. Based on the player’s response, the avatar should start walking and begin talking about the place they’re heading to. None of this is currently happening in VR.