VR, Oculus, NPC NOT interacting in Oculus Quest 2

You are triggering the Welcome section.

ok, but i didn’t press any button to start talking

I don’t know what you mean. If you collide with a trigger, it will trigger the Section. It doesn’t matter if you are pressed or not.

he starts talking about ’ the clock tower’ and this should happen after the welcome section and i have to reach him first then start talk, but when i entered the game in VR he just start talking about the clock tower before the welcome section and he didn’t move to their !! i don’t know why you can’t realize the problem it’s clear

Please show me your player Start position and Section Triggers from your Unity Scene.





and here is the triggers and the console

Could you please show me the hierarchy?

You have 2 ConvaiEssentials. Remove Convai Essentials (1)

One is a prefab, and the other one was added automatically when I imported the Convai VR package. So do i have to delete one ?

All are prefab . Just remove Convai Essentials (1)

ok removed it

when i played the game i couldn’t move using WAD as before

Because there is no normal player. You have to use XR simulator or PC-VR

ok i will try to build it again, but i do have XR default input controllers and Convai have they own inputs according to the documentation how could this affect the experience like which button to talk or to stop

ok i guess it worked but he is not taking input from me like there is no ‘button’ i can press to talk to him but he just welcome and moved to next section

Which button are you pressing?

I want to press a button to talk but no button is active, the avatar starts talk without input

I don’t know. I’ve never heard of this problem. I believe you’re doing something wrong again.