Unity Canceling Audio Processing Thread

Reply by k3kalinix | 2024-10-29 18:43:59

Wait

Reply by k3kalinix | 2024-10-29 18:44:05

Don’t use your character id.

Reply by k3kalinix | 2024-10-29 18:44:13

Just test with our demo characters.

Reply by john30ninja | 2024-10-29 19:02:01

Yes… that gives a response. How does the character ID impact that?

Reply by k3kalinix | 2024-10-29 19:04:58

Which voice are you using?

Reply by john30ninja | 2024-10-29 19:08:21

For our character? Elevenlabs Jessica (Young American Female Voice)

Reply by k3kalinix | 2024-10-29 19:08:28

Yes

Reply by k3kalinix | 2024-10-29 19:09:25

Could you please check the Elevenlabs Quota?

Reply by john30ninja | 2024-10-29 19:09:55

Changing that fixed it. Where’s the quota?

Reply by k3kalinix | 2024-10-29 19:11:56

Billing page

Reply by john30ninja | 2024-10-29 19:13:14

Despite fixing it… ElevenLabs Usage (monthly) 131/2500 interactions

Reply by k3kalinix | 2024-10-29 19:15:37

Okay

Reply by k3kalinix | 2024-10-29 19:15:47

Could you please share your Character ID?

Reply by john30ninja | 2024-10-29 19:17:02

4847a1f6-5a5a-11ef-9537-42010a7be011

Reply by john30ninja | 2024-10-29 19:17:27

Holy cow the Azure voices are so bad!

Reply by k3kalinix | 2024-10-29 21:27:53

Hey <@1300853590721564722>,

Reply by k3kalinix | 2024-10-29 21:28:13

Could you please test again with Elevenlabs voice?

Reply by john30ninja | 2024-10-29 21:28:26

Sure

Reply by john30ninja | 2024-10-29 21:30:58

Well… improvement. I’m getting a response, but the character is also dictating gestures. “What do you want? - Looks at the user expectantly”

Reply by john30ninja | 2024-10-29 21:31:22

I’ve never had that before.