Unity Narrative Design Trigger Implementation

I understand, I did follow the youtube video step by step that’s why the welcome section worked correctly,and i did continue at similar way but it didn’t work..i don’t where the problem truly is.

Hello, i did trigger the sections but still not working as expected,do i need a script or sth to make it move to the next section at the end of the first one, also when i answer the NPC question it keeps repeating the first welcome section again and again ! any possible solutions?
Thanks in advance..

How do you want to trigger the next sections?

All I need is for the NPC to automatically move to the next section after completing its actions in the first section based on its narrative design.

Currently, Narrative Design is not built to automatically progress from one section to the next without user input or an external trigger.

If user input is acceptable in your scenario, you can have the NPC ask something like “Shall we move on?” and transition only if the user responds accordingly.

If you want it to be fully automatic (no user input at all), you would need to manually trigger the next section using a custom script once the character finishes speaking. This would involve monitoring the end of speech and calling the appropriate trigger. Implementation details for this would be specific to your setup and handled on your side.

That’s exactly what I meant by “automatically” after the user response ( yes let’s go) the npc should move to next section. Not fully automatic.

Okay great. Could you please share the Character ID?

83e9313c-f5a7-11ef-920e-42010a7be01a
Here it is

This decision is not clear.

For example, you can examine these characters.

The avatar must ask the user if they have any questions at the end of each section. If the user’s response is ‘No’, the experience should proceed to the next location.

Yes, I know, please review the first character.

do i need to change my Narrative Design based on the first one?

Yes, make it similar.

Did you test on the playground?

still working on it,i’ll keep u up to date

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Okay. Test it on the playground. Once we are sure that the flow is working properly, we can implement it on the Unity side.

i tested it on my npc but unfortunately the character doesn’t move at all

Please just follow my steps. Movement is something completely different.

which steps ?