Unity Narrative Design Trigger Implementation

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Remove this.


He keeps spinning around himself when reached the first sectiom

Make sure you set the position of your MoveTo target object correctly.

Shall i add any component to the MoveTo gameobject ? Cause he keeps spinning around in circles

No, just MoveToTarget is not reachable or increase the stopping distance in the NavMesh Agent component.

Yes he stops the circling movement, but he is not moving to next section and he is not speaking exactly as designed in Narrative design.

I have the same setup, it works as expected.
I don’t understand the problem. If it moves to the next sections, it means it has changed the section, there is no problem.

Sorry for the conflict, he is not moving and this error happened when he wants to move to the next trigger

This is not an error. It means that the conversation was interrupted.

Please share a video. Make sure the console logs are visible. (Debug Logs, Warnings, Errors)

Well i recognised where the problem was..thank u so much it solved..appreciate it.

What was the problem?

Just removed the MoveTo and add it again it worked

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