Hello,
could you please provide the exact Unity VR project/player configuration for Windows platform build?
I have a working Unity Android platform VR with XRI Toolkit project and XR Plug-in Management with Oculus and need to have my app running using a Windows standalone executable build with OpenXR (instead of Oculus), to target an OpenXR compatible wider range of HMDs. This avoids the need of having the app installed on the HMDs, as opposed to the mobile platform builds, and uses the computer’s (GPU) processing speed to run the app.
Thank you!