Hello Convai Team,
I am encountering a critical crashing issue while integrating the Convai plugin into a MR project using Unreal Engine 5.6.1.
The entire Convai workflow, including voice and text chat functionalities, works perfectly fine in Single Player/Standalone mode. However, when I start the game as a Multiplayer Listen Server (LAN), the application consistently crashes a few seconds after the host server is established.
Project and Integration Details
-
Engine Version: Unreal Engine 5.6.1
-
Convai Version: Latest version from the Marketplace.
-
Multiplayer Type: Listen Server (LAN)
-
Special Condition: Due to the VR requirements, I cannot change the Player Blueprint’s Parent Class. Therefore, I have manually copied the necessary logic (Chatbot Component setup, Talking/Input Flows, Widget Setup, etc.) from the standard
ConvaiBasePlayerinto my customVRPawnBlueprint.
what am i missing?
Thanks
vre crash2.txt (6.1 MB)

