Custom animations mess up the character scale

Original Discord Post by chaolice | 2024-04-22 18:15:15

I have had this issue for some time now. I’m trying to figure out the perfect workflow to add custom animations to my character. I’ve tried multiple things but they all result in the character scale being affected in more or less bothersome ways. I’ve followed different tutorials which lead me to believe that the technique used is not the issue as it mostly always result in the same outcome.

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Reply by chaolice | 2024-04-22 18:15:46

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Reply by chaolice | 2024-04-22 18:16:14

I’ve found a hacky fix in a level sequence (I use a transform to scale it to the right size) but I need it to work in an animation montage.

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Reply by chaolice | 2024-04-22 18:18:48

Unrelated, but the upper body animation/arms do not seem to move and work correctly either

Reply by k3kalinix | 2024-04-23 22:00:50

<@365628745886859267>

Reply by chaolice | 2024-04-30 11:50:29

<@365628745886859267> Any leads :eyes: ?

Reply by freezfast | 2024-04-30 15:44:33

Only thing I can think of is that there’re a dozen of skeleton mesh variations for MetaHumans, using one animation for a character doesn’t mean it will look ok on the other

Reply by freezfast | 2024-04-30 15:45:14

For example, when using IClone to get animations for MetaHuman you have to specify exactly the skelton type otherwise it will look broken

Replying to freezfast’s Message

Reply by freezfast | 2024-04-30 15:45:14
For example, when using IClone to get animations for MetaHuman you have to specify exactly the skelton type otherwise it will look broken

Reply by chaolice | 2024-05-01 12:52:55

I retargeted the animations, it seems to work well with current metahuman animation but not with convai animations which seems to slightly scale up the character.

Reply by freezfast | 2024-05-01 15:22:16

I see, it would be better to replace the animations in the Animation blueprint with your own so that all the animation would have one united source and won’t feel different

Replying to freezfast’s Message

Reply by freezfast | 2024-05-01 15:22:16
I see, it would be better to replace the animations in the Animation blueprint with your own so that all the animation would have one united source and won’t feel different

Reply by chaolice | 2024-05-07 20:58:20

I will look more into that, what about the arms not working?

Replying to chaolice’s Message

Reply by chaolice | 2024-04-22 18:18:48
Unrelated, but the upper body animation/arms do not seem to move and work correctly either

Reply by chaolice | 2024-05-07 20:58:30

^

Reply by freezfast | 2024-05-08 18:45:13

You can check this video for some tips and hints on how to swap out the animations as well as make the arm movements more prominent

Embedded Content:
Tips and Hints for customizing MetaHuman Animations with Convai
This video will help showcase how to add and tweak your MetaHuman Animations for your Convai characters.
Link: https://www.youtube.com/watch?v=G_-B-2RORDU

Reply by freezfast | 2024-05-08 18:45:15

Hope it helps

This conversation happened on the Convai Discord Server, so this post will be closed.