hi guys im new to convai. i get this error when clicking hold T to use mic I get the error windows>logs can anyone pls help
Hello @Eobi1976,
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do you want me to elaborate?
Yes, please follow the Guide.
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whenever i press T to talk i get the error windows>output log and when I click output logs its a big error code that I understand.
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when I test mic I can hear myself back so I know that it works but after I click the test mic button the whole application freezes and then I have to restart unreal engine again.
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not a major issue but it seems there’s an issue with the metahumans hair
sorry i meant to say i dont understand the error code
Could you please share your Output Logs as mentioned in the error?
i get this LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: 0 [File:./Runtime/Apple/MetalRHI/Private/MetalStateCache.cpp] [Line: 2359]
LogOutputDevice: Error: Mismatched texture type: EMetalShaderStages 1, Index 10, ShaderTextureType 2 != TexTypes 3
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x5c31ba40 UnrealEditor-MetalRHI.dylib!FMetalStateCache::EnsureTextureAndType(EMetalShaderStages, unsigned int, TMap<unsigned char, unsigned char, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<unsigned char, unsigned char, false>> const&) const [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x5c31d8c8 UnrealEditor-MetalRHI.dylib!FMetalStateCache::SetRenderPipelineState(FMetalCommandEncoder&) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x5c2d2aec UnrealEditor-MetalRHI.dylib!FMetalRenderPass::PrepareToRender(unsigned int) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x5c2be3ec UnrealEditor-MetalRHI.dylib!FMetalRenderPass::DrawIndexedPrimitive(TSharedPtr<FMetalBuffer, (ESPMode)1>, unsigned int, unsigned int, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x5c2b4bdc UnrealEditor-MetalRHI.dylib!FMetalContext::DrawIndexedPrimitive(TSharedPtr<FMetalBuffer, (ESPMode)1>, unsigned int, MTL::IndexType, unsigned int, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x5c2b4690 UnrealEditor-MetalRHI.dylib!FMetalRHICommandContext::RHIDrawIndexedPrimitive(FRHIBuffer*, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x2670c8ac UnrealEditor-Renderer.dylib!FRHICommand<FRHICommandDrawIndexedPrimitive, FRHICommandDrawIndexedPrimitiveString1518>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x02b0a5c0 UnrealEditor-RHI.dylib!FRHICommandListBase::Execute(TRHIPipelineArray<IRHIComputeContext*>&, FRHICommandListBase::FPersistentState::FGPUStats*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x02b8d1ac UnrealEditor-RHI.dylib!TRHILambdaCommand<FRHICommandListImmediate, FRHICommandListImmediate::QueueAsyncCommandListSubmit(TArrayView<FRHICommandListImmediate::FQueuedCommandList, int>, FRHICommandListImmediate::ETranslatePriority, int)::$_63>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x02b0a5c0 UnrealEditor-RHI.dylib!FRHICommandListBase::Execute(TRHIPipelineArray<IRHIComputeContext*>&, FRHICommandListBase::FPersistentState::FGPUStats*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x02b8e154 UnrealEditor-RHI.dylib!UE::Core::Private::Function::TFunctionRefCaller<FRHICommandListImmediate::ExecuteAndReset(bool)::$_64, void ()>::Call(void*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x02b69d38 UnrealEditor-RHI.dylib!TGraphTask<TFunctionGraphTaskImpl<void (), (ESubsequentsMode::Type)0>>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32>>&, ENamedThreads::Type, bool) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x0665c1d8 UnrealEditor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x0665a548 UnrealEditor-Core.dylib!FNamedTaskThread::ProcessTasksUntilQuit(int) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x040c8a60 UnrealEditor-RenderCore.dylib!FRHIThread::Run() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x0683d57c UnrealEditor-Core.dylib!FRunnableThreadPThread::Run() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x0678f8f4 UnrealEditor-Core.dylib!FRunnableThreadPThread::_ThreadProc(void*) [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x831dc2e4 libsystem_pthread.dylib!_pthread_start() [UnknownFile])
LogOutputDevice: Error: [Callstack] 0x831d70fc libsystem_pthread.dylib!thread_start() [UnknownFile]) this error is red btw
Unfortunately I can’t see any message related to Convai. Please clear all output logs, reproduce the issue and share the logs with us as a file.
how do i clear output logs
LogDebuggerCommands.pdf (84.3 KB)
this is the file of the updated logs
maybe this the issue this as the problem is with the mic
ConvaiAudioLog: Warning: Audio capture components only support mono and stereo mic input - Audio might be mangeled.
ConvaiFormValidationLog: Warning: Empty API Key, please add it in Edit->Project Settings->Convai
ConvaiChatbotComponentLog: Warning: UConvaiChatbotComponent Get Response Failed! | Character ID : | Session ID : -1
this too
LogAudioMixerAudioUnit: Warning: Error querying Sample Rate: 2003332927
sry for all the messages but should I use a different version of unreal on mac
ConvaiFormValidationLog.pdf (121.6 KB)
i highlighted all the red and yellow errors. please help
Based on the message and logs you’ve shared, it seems that your project is missing both the API Key and the Character ID for your character.
To resolve this, please follow the steps provided in this video or refer to the documentation here:
ConvAI Unreal Engine Quick Setup Video
Convai Unreal Engine Installation Guide
Feel free to reach out if you need further assistance.
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