If I ask an avatar to walk to an object, that is working great.
I was wondering how I can have control over location and rotation of the avatar after it reaches the object.
For example, I want to have the avatar pushing a button. So after walking to the object the avatar needs to be at a specific location and rotation.
Does anybody has a tip?
Greetings from the Netherlands,
Hey, I had a similar issue with getting my NPC to a specific rotation and location so I set a collision trigger to walk my NPC to the destination using AddInputVector and SetActorRotation + FindLookAtRotation. I hope it helps your case.
Ah nice approach. I will try.
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