How to control location and rotation avatar after walking to an object

If I ask an avatar to walk to an object, that is working great.

I was wondering how I can have control over location and rotation of the avatar after it reaches the object.

For example, I want to have the avatar pushing a button. So after walking to the object the avatar needs to be at a specific location and rotation.

Does anybody has a tip?

Greetings from the Netherlands,

Hey, I had a similar issue with getting my NPC to a specific rotation and location so I set a collision trigger to walk my NPC to the destination using AddInputVector and SetActorRotation + FindLookAtRotation.
I hope it helps your case.

Ah nice approach. I will try.