How to generate "Bind Even to On Failuer" in a pseudo way

Original Discord Post by fdorike | 2024-05-13 21:01:50

Is there any way to simulate “Bind Even to On Failuer”?
I’d like to run the test.
<@&1163218672580575372>.

Reply by freezfast | 2024-05-13 21:24:56

Hi <@848877255198900269>, could you further explain your usecase I am not sure I follow

Replying to freezfast’s Message

Reply by freezfast | 2024-05-13 21:24:56
Hi <@848877255198900269>, could you further explain your usecase I am not sure I follow

Reply by fdorike | 2024-05-13 21:41:29

I’m simulating a scenario where there’s no response from the ‘Chatbot’ due to an error.
As shown in the image, the process is created in case of failure.
I just want to verify the process I created for when an error occurs.
The error content itself can be anything.

Images:

Reply by freezfast | 2024-05-13 21:44:34

There’s an On Failure event on the Convai Chatbot component, perhaps this is what you’re looking for?

Images:

Replying to freezfast’s Message

Reply by freezfast | 2024-05-13 21:44:34
There’s an On Failure event on the Convai Chatbot component, perhaps this is what you’re looking for?

Reply by fdorike | 2024-05-13 22:04:38

I’ve created our own process akin to an ‘On Failure event’ (I’ll omit the reason why).
What I mean is, I’d like to know how to intentionally generate an ‘On Failure event’.
I think it’s caused by an ‘Empty Character ID’ or no response from the HTTP.
It occurred to me, what about deleting characters during the game?

Reply by fdorike | 2024-05-13 22:12:35

I apologize for any inconvenience.
I confirmed this by deleting the character.
Thank you very much."

Reply by freezfast | 2024-05-13 22:13:58

Happy that it worked for you

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