I’m trying to talk by pressing the left mouse button, but I’m getting an error. Here’s the log.
ConvaiFormValidationLog: Warning: Empty Character ID
ConvaiChatbotComponentLog: Warning: UConvaiChatbotComponent Get Response Failed! | Character ID : | Session ID : -1
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LogDebuggerCommands: Repeating last play command: 선택된 뷰포트
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogPlayLevel: Creating play world package: /Game/00_MMCA_VR_2025/Level/UEDPIE_0_LV_MMCA_Curator2
LogPlayLevel: PIE: StaticDuplicateObject took: (0.039264s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/00_MMCA_VR_2025/Level/LV_MMCA_Curator2.LV_MMCA_Curator2 to /Game/00_MMCA_VR_2025/Level/UEDPIE_0_LV_MMCA_Curator2.LV_MMCA_Curator2 (0.039300s)
LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
ConvaiSubsystemLog: gRPC Creating Channel…
ConvaiSubsystemLog: Start Run
ConvaiSubsystemLog: UConvaiSubsystem Started
LogChaosDD: Creating Chaos Debug Draw Scene for world LV_MMCA_Curator2
LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM6) returned false, for scene: ‘World /Game/00_MMCA_VR_2025/Level/UEDPIE_0_LV_MMCA_Curator2.LV_MMCA_Curator2’.
LogPlayLevel: PIE: World Init took: (0.002035s)
LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 1
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device LG TV(NVIDIA High Definition Audio)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=10
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10
LogInit: FAudioDevice initialized with ID 10.
LogAudio: Display: Audio Device (ID: 10) registered with world ‘LV_MMCA_Curator2’.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10
LogLoad: Game class is ‘BP_FirstPersonGameMode_C’
LogWorld: Bringing World /Game/00_MMCA_VR_2025/Level/UEDPIE_0_LV_MMCA_Curator2.LV_MMCA_Curator2 up for play (max tick rate 0) at 2025.08.31-17.29.05
LogWorld: Bringing up level for play took: 0.039134
LogOnline: OSS: Created online subsystem instance for: :Context_33
Cmd: voice.MicNoiseGateThreshold 0.01
voice.MicNoiseGateThreshold = “0.01”
Cmd: voice.SilenceDetectionThreshold 0.001
voice.SilenceDetectionThreshold = “0.001”
LogBlueprintUserMessages: [BP_FirstPersonCharacter_ConvAI_C_1] 레벨블루프린트메세지송신
ConvaiSubsystemLog: Warning: gRPC channel not ready yet.. Current State: GRPC_CHANNEL_IDLE
ConvaiGRPCLog: AsyncGetResponse started | Character ID : 7e8f2184-f9b6-11ef-912d-42010a7be01a | Session ID : -1
Cmd: voice.MicNoiseGateThreshold 0.01
voice.MicNoiseGateThreshold = “0.01”
Cmd: voice.SilenceDetectionThreshold 0.001
voice.SilenceDetectionThreshold = “0.001”
PIE: 서버가 로그인했습니다.
PIE: 에디터에서 플레이 총 시작 시간 0.259초입니다.
LogBlueprintUserMessages: [MicSettings_WB_C_0] Device Set Succesfully
ConvaiGRPCLog: GRPC GetResponse stream initialized | Character ID : 7e8f2184-f9b6-11ef-912d-42010a7be01a | Session ID : -1
ConvaiGRPCLog: request: character_id: “7e8f2184-f9b6-11ef-912d-42010a7be01a”
session_id: “-1”
audio_config {
sample_rate_hertz: 16000
enable_facial_data: true
face_model: FACE_MODEL_OVR_MODEL_NAME
}
action_config {
classification: “multistep”
}
dynamic_info_config {
}
| Character ID : 7e8f2184-f9b6-11ef-912d-42010a7be01a | Session ID : -1
ConvaiGRPCLog: Initial Stream Write | Character ID : 7e8f2184-f9b6-11ef-912d-42010a7be01a | Session ID : -1
ConvaiGRPCLog: Initial Stream Read | Character ID : 7e8f2184-f9b6-11ef-912d-42010a7be01a | Session ID : -1
ConvaiGRPCLog: Sent UserQuery 안녕하세요: | Character ID : 7e8f2184-f9b6-11ef-912d-42010a7be01a | Session ID : -1
ConvaiGRPCLog: Calling Stream WriteLast | Character ID : 7e8f2184-f9b6-11ef-912d-42010a7be01a | Session ID : -1
ConvaiGRPCLog: OnStreamWriteDone
ConvaiGRPCLog: NumberOfAudioBytesSent 0
ConvaiGRPCLog: GetResponse EmotionResponseDebug: session_id: “ecb77578e11c44256392a5fe8ce51e32”
emotion_response: “Joy”
ConvaiGRPCLog: Received Audio Chunk: 1.400522 secs | Character ID : 7e8f2184-f9b6-11ef-912d-42010a7be01a | Session ID : ecb77578e11c44256392a5fe8ce51e32
ConvaiGRPCLog: EmotionResponse: joy 2
ConvaiAudioStreamerLog: State transition: Stopped → WaitingOnLipSync
ConvaiGRPCLog: Received Text 안녕하세요! : | Character ID : 7e8f2184-f9b6-11ef-912d-42010a7be01a | Session ID : ecb77578e11c44256392a5fe8ce51e32 | ReceivedFinalResponse : False
ConvaiAudioStreamerLog: New SampleRate: 44100
ConvaiAudioStreamerLog: New Channels: 1
ConvaiAudioStreamerLog: State transition: WaitingOnLipSync → Playing
ConvaiAudioStreamerLog: State transition: Playing → WaitingOnAudio
ConvaiGRPCLog: GetResponse EmotionResponseDebug: session_id: “ecb77578e11c44256392a5fe8ce51e32”
emotion_response: “Joy”
ConvaiGRPCLog: Received Audio Chunk: 3.325510 secs | Character ID : 7e8f2184-f9b6-11ef-912d-42010a7be01a | Session ID : ecb77578e11c44256392a5fe8ce51e32
ConvaiGRPCLog: EmotionResponse: joy 2
ConvaiAudioStreamerLog: State transition: WaitingOnAudio → Playing
ConvaiGRPCLog: Received Text 국립현대미술관 AI 큐레이터입니다. : | Character ID : 7e8f2184-f9b6-11ef-912d-42010a7be01a | Session ID : ecb77578e11c44256392a5fe8ce51e32 | ReceivedFinalResponse : False
ConvaiAudioStreamerLog: State transition: Playing → WaitingOnAudio
ConvaiGRPCLog: GetResponse EmotionResponseDebug: session_id: “ecb77578e11c44256392a5fe8ce51e32”
emotion_response: “Joy”
ConvaiGRPCLog: Received Audio Chunk: 3.800522 secs | Character ID : 7e8f2184-f9b6-11ef-912d-42010a7be01a | Session ID : ecb77578e11c44256392a5fe8ce51e32
ConvaiGRPCLog: EmotionResponse: joy 2
ConvaiAudioStreamerLog: State transition: WaitingOnAudio → Playing
ConvaiGRPCLog: Received Text 방금 보셨던 작품 삼라만상은 어떠셨나요? : | Character ID : 7e8f2184-f9b6-11ef-912d-42010a7be01a | Session ID : ecb77578e11c44256392a5fe8ce51e32 | ReceivedFinalResponse : False
ConvaiAudioStreamerLog: State transition: Playing → WaitingOnAudio
ConvaiGRPCLog: GetResponse EmotionResponseDebug: session_id: “ecb77578e11c44256392a5fe8ce51e32”
emotion_response: “Joy”
ConvaiGRPCLog: Received Audio Chunk: 4.413016 secs | Character ID : 7e8f2184-f9b6-11ef-912d-42010a7be01a | Session ID : ecb77578e11c44256392a5fe8ce51e32
ConvaiGRPCLog: EmotionResponse: joy 2
ConvaiAudioStreamerLog: State transition: WaitingOnAudio → Playing
ConvaiGRPCLog: Received Text 혹시 더 궁금하신 점이 있다면 언제든지 물어봐 주세요!: | Character ID : 7e8f2184-f9b6-11ef-912d-42010a7be01a | Session ID : ecb77578e11c44256392a5fe8ce51e32 | ReceivedFinalResponse : False
ConvaiAudioStreamerLog: State transition: Playing → WaitingOnAudio
ConvaiGRPCLog: Chatbot Total Received Lipsync Responses: 1297 Responses
ConvaiChatbotComponentLog: Chatbot Total Received Audio: 12.935488 seconds
ConvaiGRPCLog: Received Text : | Character ID : 7e8f2184-f9b6-11ef-912d-42010a7be01a | Session ID : ecb77578e11c44256392a5fe8ce51e32 | ReceivedFinalResponse : True
ConvaiGRPCLog: GetResponse SequenceString: No Actions
ConvaiGRPCLog: Action: None
ConvaiGRPCLog: GetResponse EmotionResponseDebug: session_id: “ecb77578e11c44256392a5fe8ce51e32”
emotion_response: “Ecstasy Admiration”
ConvaiGRPCLog: No more data to read after 3 attempts. Calling Finish…
ConvaiGRPCLog: Calling Stream Finish | Character ID : 7e8f2184-f9b6-11ef-912d-42010a7be01a | Session ID : ecb77578e11c44256392a5fe8ce51e32
ConvaiGRPCLog: On Stream Finish | Character ID : 7e8f2184-f9b6-11ef-912d-42010a7be01a | Session ID : ecb77578e11c44256392a5fe8ce51e32
ConvaiChatbotComponentLog: UConvaiChatbotComponent Request Finished! | Character ID : 7e8f2184-f9b6-11ef-912d-42010a7be01a | Session ID : ecb77578e11c44256392a5fe8ce51e32
ConvaiGRPCLog: Destroying UConvaiGRPCGetResponseProxy… | Character ID : 7e8f2184-f9b6-11ef-912d-42010a7be01a | Session ID : ecb77578e11c44256392a5fe8ce51e32
ConvaiAudioStreamerLog: onAudioFinished
ConvaiAudioStreamerLog: State transition: WaitingOnAudio → Playing
ConvaiAudioStreamerLog: onAudioFinished
ConvaiAudioStreamerLog: State transition: Playing → WaitingOnAudio
LogBlueprintUserMessages: [LV_MMCA_Curator2_C_3] 누름
LogBlueprintUserMessages: [BP_FirstPersonCharacter_ConvAI_C_1] 말하기 시작
ConvaiPlayerLog: Started Talking
ConvaiAudioLog: Using Microphone(Logitech G430 Gaming Headset) as Audio capture device with NumChannels:1 and SampleRate:48000
LogAudioCaptureCore: Display: WasapiCapture AudioFormat SampeRate: 48000, BitDepth: 32-Bit Floating Point
ConvaiFormValidationLog: Warning: Empty Character ID
ConvaiChatbotComponentLog: Warning: UConvaiChatbotComponent Get Response Failed! | Character ID : | Session ID : -1
ConvaiChatbotComponentLog: UConvaiChatbotComponent Request Finished! | Character ID : | Session ID : -1
LogBlueprintUserMessages: [LV_MMCA_Curator2_C_3] 해제
LogBlueprintUserMessages: [BP_FirstPersonCharacter_ConvAI_C_1] 질문끝
ConvaiPlayerLog: FinishTalking calling FinishGetResponseStream
ConvaiChatbotComponentLog: UConvaiChatbotComponent::FinishGetResponseStream Trying to finish a non-existent stream | Character ID : | Session ID : -1
ConvaiPlayerLog: Finished Talking
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/00_MMCA_VR_2025/Level/UEDPIE_0_LV_MMCA_Curator2
ConvaiSubsystemLog: UConvaiSubsystem Stopped
ConvaiSubsystemLog: End Run


