Loop animation issue: avatar jumps to T-pose using Reallusion blueprint

Hi! I’m working with a custom avatar using the Reallusion blueprint setup, and I’ve run into an animation issue.

When the avatar starts a looping animation, it plays—but between loops it briefly snaps into a T-pose before returning to the animation. It looks like a reset or frame glitch during the loop transition.

Has anyone run into this problem? I’m not sure if it’s a blueprint logic issue, animation asset import settings, or a compatibility problem with Convai.

Any ideas or tips to fix the T-pose jump between loops would be really appreciated.

Thanks in advance!

Hello @Cory_Matthews,

How does this animation look when you preview it on the character?