Multiplayer issue with playing response audio on clients (Unreal Engine)

I’m facing an issue with the audio response not playing back correctly on the clients.

When sending a message from the client, text response is returned to both server and client(s), but audio is only playing on server. After a subsequent message is sent from either a client or server, the first part of the previous response audio is played on the client and then fades out. The new response is not playing back on the client.

There are no issues on the server.

Here’s a video from the client showing the issue:

Hello,

We’re sorry about the issue you’re experiencing. We’re currently investigating it, and we’ll update you here as soon as it’s resolved. Thank you for your patience.