I am just setting up a UE5.4.4 AR scene with Convai.
I created just a simple ConvaiBaseCharacter and a simple ConvaiBasePlayer to test the system
When I play, I get the Convai prompt and the character responds but I hear no audio.
I placed an ambient sound actor in the scene and I hear that.
Are there any suggestion where I may have messed up?
Here is the output Log:
ConvaiSubsystemLog: gRPC Creating Channel…
ConvaiSubsystemLog: UConvaiSubsystem Started
ConvaiSubsystemLog: Start Run
LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
LogPlayLevel: PIE: World Init took: (0.000983s)
LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 1
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
LogInit: FAudioDevice initialized with ID 4.
LogAudio: Display: Audio Device (ID: 4) registered with world ‘HandheldARBlankMap’.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
LogLoad: Game class is ‘BP_ARGameMode_C’
LogWorld: Bringing World /Game/HandheldAR/Maps/UEDPIE_0_HandheldARBlankMap.HandheldARBlankMap up for play (max tick rate 60) at 2025.05.15-07.54.40
LogBlueprintUserMessages: [CBC_CovaiTestCharacter_C_1] No Lip Sync component found - To enable lipsync please add the FaceSync component to your character.
LogWorld: Bringing up level for play took: 0.000954