Unreal Engine - DLL errrors

Hi,

I’ve been trying to package/export my game using the Convai plugin, but I keep running into multiple errors.

I’ve already tried uninstalling and reinstalling the Convai plugin, as well as testing different versions of Unreal Engine with the corresponding plugin versions, but the issue still persists.

What’s strange is that everything works perfectly in Play Mode — I don’t get any errors when running the game inside the editor.

Has anyone experienced this issue or knows what might be causing it?

Thanks in advance!

UnrealEditor_Convai!__delayLoadHelper2() [D:\a_work\1\s\src\vctools\delayimp\delayhlp.cpp:375]
UnrealEditor_Convai!_tailMerge_convai_client_dll()
UnrealEditor_Convai!UConvaiSubsystem::ToggleSTT() [D:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\ConvAI\Source\Convai\Private\ConvaiSubsystem.cpp:1132]
UnrealEditor_Convai!UConvaiPlayerComponent::UnmuteStreamingAudio() [D:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\ConvAI\Source\Convai\Private\ConvaiPlayerComponent.cpp:817]
UnrealEditor_Convai!UConvaiPlayerComponent::StartSession() [D:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\ConvAI\Source\Convai\Private\ConvaiPlayerComponent.cpp:743]
UnrealEditor_Convai!UConvaiPlayerComponent::OnServerConnectionStateChanged() [D:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\ConvAI\Source\Convai\Private\ConvaiPlayerComponent.cpp:868]
UnrealEditor_Convai!UConvaiPlayerComponent::execOnServerConnectionStateChanged() [d:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\ConvAI\Intermediate\Build\Win64\UnrealEditor\Inc\Convai\UHT\ConvaiPlayerComponent.gen.cpp:646]
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Convai!TMulticastScriptDelegate::ProcessMulticastDelegate() [D:\RocketSync\5.6.0-43139311+++UE5+Release-5.6\Working\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:929]
UnrealEditor_Convai!FOnServerConnectionStateChangedSignature_DelegateWrapper() [d:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\ConvAI\Intermediate\Build\Win64\UnrealEditor\Inc\Convai\UHT\ConvaiSubsystem.gen.cpp:74]
UnrealEditor_Convai!UConvaiSubsystem::OnConnectedToServer'::2’::<lambda_1>::operator()() [D:\build\U5M\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\ConvAI\Source\Convai\Private\ConvaiSubsystem.cpp:1317]

Hello,

Welcome to the Convai Developer Forum!

First of all, which version of the Convai plugin are you using? Which platform are you running it on? What is your target build platform? Could you please share all of your output logs?

Hi, i’m using the Convai Version 4.0.0 - beta. 15,

I’m running it in windows and my target build platform is Windows,

Here is my outpout logs : LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Icons/doc_16x.png’ error.
LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Common/ButtonHoverHint.png’ error.
LogAutomationTest: Error: Condition failed
LogAutomationTest: Error: Condition failed
LogBlueprint: Warning: [AssetLog] C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\AIforNPC6396182c7afaV7\Content\Core\ConvaiBasePlayer.uasset: [Compiler] SCS Node component template ConvaiPlayer has been recreated because it was unexpectedly not owned by the class
LogNavigation: Warning: FNavigationOctree::AddNode: Empty bounds, ignoring GeometryCollectionComponent /Game/Map/VRTemplateMap-Entrepreneur.VRTemplateMap-Entrepreneur:PersistentLevel.StaticMeshActor_49.GeometryCollection.
LogNavigation: Warning: FNavigationOctree::AddNode: Empty bounds, ignoring GeometryCollectionComponent /Game/Map/VRTemplateMap-Entrepreneur.VRTemplateMap-Entrepreneur:PersistentLevel.StaticMeshActor_192.GeometryCollection.
LogNavigation: Warning: FNavigationOctree::AddNode: Empty bounds, ignoring GeometryCollectionComponent /Game/Map/VRTemplateMap-Entrepreneur.VRTemplateMap-Entrepreneur:PersistentLevel.StaticMeshActor_49.GeometryCollection.
LogNavigation: Warning: FNavigationOctree::AddNode: Empty bounds, ignoring GeometryCollectionComponent /Game/Map/VRTemplateMap-Entrepreneur.VRTemplateMap-Entrepreneur:PersistentLevel.StaticMeshActor_192.GeometryCollection.
LogRenderer: Warning: The film grain texture is still using the default texture proxy.
LogRenderer: Warning: The film grain texture is still using the default texture proxy.
LogRenderer: Warning: The film grain texture is still using the default texture proxy.
LogRenderer: Warning: The film grain texture is still using the default texture proxy.
LogRenderer: Warning: The film grain texture is still using the default texture proxy.
LogRenderer: Warning: The film grain texture is still using the default texture proxy.

Please share all the logs. Don’t crop anything.