Where can we get Facial Animations (Speaking) for Ready Player Me Characters that work with Convai?

Original Discord Post by kyu.168 | 2024-09-24 09:05:57

So we were able to personalize the project below with a unique background and different Ready Player Me characters. However, we are encountering conflict on the idle animations and speaking animations. The idle animation of Anita works for multiple characters but not the speaking animation. Is this unique for each Ready Player Me character or are there stock animations we can use depending on the character’s build/face shape/etc?

Images:

Reply by k3kalinix | 2024-09-24 12:46:37

<@368669084952428554>

Reply by saurav0037 | 2024-09-24 15:57:16

<@961499420199890944> Its recommended to use character specific animations as the nodes might differ a bit model to model specially gender wise

Reply by saurav0037 | 2024-09-24 15:57:30

I used mixamo for this

Reply by saurav0037 | 2024-09-24 16:00:02

also if from speaking animation you mean (lipsync). You’ll need to add some parameters to the download url

Reply by 3poabraqit | 2024-09-25 04:03:45

please tell me about it

Reply by kyu.168 | 2024-09-25 04:10:32

<@368669084952428554> what details/where do we find parameters for this? is there any documentation you can point us to?

Reply by saurav0037 | 2024-09-25 08:36:02

Embedded Content:
GLB Characters for Convai | Documentation
Discover how to use GLB characters with Convai’s web plugin for immersive virtual experiences.
Link: GLB Characters for Convai | Documentation

Reply by saurav0037 | 2024-09-25 08:36:12

https://models.readyplayer.me/661feb3563b4a87a148eb0df.glb?morphTargets=ARKit,Oculus%20Visemes
This is an example

Reply by kyu.168 | 2024-09-25 09:01:11

<@547745240899911684> for your reference

Reply by kyu.168 | 2024-09-25 09:01:17

thank you <@368669084952428554>

Reply by 3poabraqit | 2024-09-25 09:02:02

Thank you

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