Priority support is currently available with the Enterprise plan, but we will still do our best to review your request and get back to you as soon as we can.
Reconnect – The plugin now reconnects a character by itself after a network or server drop, and a session the server closed for inactivity comes back the moment the player talks, types or presses push-to-talk again. Set Reconnect Attempts (Project Settings ▸ Plugins ▸ Convai ▸ Connection) to turn it on; it defaults to 0 (off) in this release. No new events: On Server Connection State Changed reports one Reconnecting per drop, then Connected, or one Disconnected with the reason when it gives up; the character’s own On Attendee Connection State Changed still reports the drop. A Blueprint that restarts the session from Disconnected keeps working: the restart is folded into the pending attempt instead of opening a second one. The debug overlay shows RECONNECTING n/N or DORMANT.
Idle Timeout Behavior – A session the server closes for inactivity used to be gone until the game restarted it. With reconnect on, Idle Timeout Behavior (Project Settings ▸ Plugins ▸ Convai ▸ Connection) decides what happens next: Reopen When Player Returns (the default) reopens it the moment the player talks, types or presses push-to-talk; Reopen Immediately reopens it straight away, once per idle close; Stay Closed keeps the old behaviour.