Elevenlabs Voices sound different with Convai-Characters

Original Discord Post by diepro1481 | 2024-08-21 08:17:28

Hi there, i’m trying to build a digital Character of a real person using Convai, Unreal Meta Humans and Elevenlabs for the Voice. I just wanted to check weather you can tweak the TTS system of Convai. When using the TTS intergrated in Elevenlabs the Voice sounds much more similar to the real person than in my digital Character. Seems like the Convai TTS forces the Voice to sound deeper and does not get the rythm right. Can i tweek the speed/pitch/energy of the Voice that is generated by Convais TTS? Or even integrate Elevenlabs-TTS to Unreal? Thanks for your help.

Reply by k3kalinix | 2024-08-21 22:30:14

Hello <@1133141372501753857>,

Could you please share your Character ID?

Reply by diepro1481 | 2024-08-22 10:41:28

ID: fa16dc5a-42b6-11ef-9063-42010a7be011

Thank You

Reply by jeeves901 | 2024-08-28 09:18:11

Hi <@1133141372501753857> Can you please tell us what parameters have you configured on the Elevenlabs UI. Parameters like: stability and similarity.

Also note that the version of Elevenlabs available on their playground uses their REST API because the entire text is available beforehand. Convai uses the websockets version of the Elevenlabs API which is meant for real-time usecases but has some discrepancy from the website version. Hope this helps!

Reply by ysinha8 | 2024-09-04 15:54:06

Hi <@1133141372501753857> do you still need help with this? We’ll be closing this ticket if we don’t hear back from you soon.

This conversation happened on the Convai Discord Server, so this post will be closed.