MetaHuman bodies distorted / stuck in a broken pose (Convai_MetaHuman_BodyAnim, UE 5.6.1, plugin 4.0.0-beta.24)

What do you need help with?

Bug report

Installation method

FAB

Issue area

Character Setup

Impact

Blocker - I cannot continue

Unreal Engine version

5.6.1

Convai Unreal Engine Plugin version

4.0.0-beta.24

Character ID

151e8062-7518-11f1-941e-42010a7be02f

Project setup

Not sure

Target platform

Unreal Editor

Where does it happen?

Custom project

Short summary

MetaHuman bodies distorted / stuck in a broken pose (Convai_MetaHuman_BodyAnim, UE 5.6.1, plugin 4.0.0-beta.24)

What happened?

My Convai MetaHuman character bodies are distorted. They are all stuck in the same broken pose (one leg raised, one arm up) instead of animating normally. This happens with Convai_MetaHuman_BodyAnim on UE 5.6 in-engine MetaHumans.

I also get a repeated editor crash whenever I save or press Play. The conversation and lip sync still work, but the body mesh is visibly deformed.

It started after reinstalling the plugin.

What did you expect?

The character bodies should animate normally and keep their correct proportions, instead of being distorted and frozen in a broken pose.

Steps to reproduce

  1. Use an in-engine MetaHuman (UE 5.6) with Convai (BP_ConvaiChatbotComponent + Convai_MetaHuman_BodyAnim)
  2. Open the level or press Play
  3. The body mesh appears distorted and stuck in a broken pose; saving or playing sometimes crashes the editor

Unreal logs or error messages

Assertion failed: ((UObject*)ContainerPtr)->IsA(GetOwner()) [File:UnrealType.h] [Line: 704]
‘REINST_Convai_MetaHuman_BodyAnim_C_0’ is of class ‘REINST_Convai_MetaHuman_BodyAnim_C_1’ however property ‘AnimBlueprintExtension_PropertyAccess’ belongs to class ‘Convai_MetaHuman_BodyAnim_C’

Screenshots, recording, logs, or minimal repro

I checked the relevant documentation, resources, and similar forum posts before posting.

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I confirm that I did not include API keys, tokens, passwords, secrets, private character data, private conversation logs, or customer data.

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